OMOG is an acronym for "One man, One Gun"
OMOG is landing!
A few years ago, I was working on a platoon-level battle game using 54mm figures. I had tentatively called it OMOG, an acronym for One Man, One gun. The name illustrated that fact that in the game, each figure represented one individual. That game is still on a back burner, by the way.
Along the way, I had an intriguing thought. Years ago, we had "metagaming" mini games that were sold in a plastic envelope. Each had a set of rules, cardboard counters, small dice and a playing field. While several were intense, most could be played in well under an hour. In fact, a few would take a half hour, at most. My question was: what if we could have a genuine toy soldier game that could be played in a small area in a short time? How about a game that used things found in an office or kitchen or living room for the playing field? And what if the only things you had to bring from outside would be the rules, a bag of toy soldiers, dice and a small ruler?
A game like this would have to use a small space. The average kitchen table, coffee table and desktop is not all that big. Movement and resolving conflict would have to be simple, yet not simplistic. In other words, a system that is clear and plain, but not "dumbed down".
Resolving conflict, be it hand to hand fighting, shooting or heavy weapons, was based on other systems. It had to be simple and easy to implement.
I had originally come up with a handful of variants of this new, streamlined OMOG. There was Basic for WW2 to Modern soldiers, 19C for the latter half of the 19th Century, Muskets for the era 1825 to 1850, and a Medieval variant. Playtesting failed when those who offered to do it altered the rules before testing them. All I got as feedback on their altered rules, not OMOG as it was written. I put the project on a back burner at that point.
The other common types of toy soldiers these days are clones of Airfix British paratroopers, Matchbox GIs and Imperial "Desert Storm" soldiers. They will also work with OMOG. So will traditional sets by Lido, Marx, Tim Mee WW2, Herald, Ajax, and MPC, including "enemy" figures by Marx and MPC.
Keep in mind that OMOG Advanced is a Modern-era (1914 - present) small-unit infantry game. This is squad-level at best. There are no rules for field guns, tanks or other heavy non-infantry weapons.
By the way, I am an Army veteran and some of my experience has helped these rules. If anything, it helped avoid any unrealistic elements.
You can download OMOG Advanced at these links: