Showing posts with label wargame. Show all posts
Showing posts with label wargame. Show all posts

Wednesday, May 16, 2018

Review: Wargaming Airborne Operations by Donald Featherstone,

Wargaming Airborne Operations.  by Donald Featherstone, copyright 1977 Kaye and Ward Ltd.
British Paratroopers, 1944

(A few months ago. I read “A Bridge Too Far” again. Two weeks ago, I saw the movie version again. Seeing a copy of Wargaming Airborne Operations offered, I bought it. Here is my review.)

American Paratrooper with Bazooka
I just finished reading Donald Featherstone’s Wargaming Airborne Operations. It is quite a read - 249 pages. Over 3/4 of the book covers the history, equipment and tactics of airborne operations. That includes coverage of Airborne operations by both sides in World War II. Less than 1/4 is the wargaming ,with advice on everything from troop scale to simulating airdrops. Be advised that this is not a hard-and-fast set of rules. Much is offered as suggestions for further development by the individual wargamer.

One thing is for sure: when you finish reading Wargaming Airborne Operations, you will have a good feel for airborne missions. Featherstone did excellent research into the subject. There is good information on the troops, their equipment and their weapons. Also explained are the types of aircraft and the role of pathfinders and supply drops.

The next part of the book discusses various airborne operations in World War II. It covers small operations as well as Market Garden (Arnhem) and Crete. In one section, Crete and Arnhem are explained in some depth, accompanied by wargame photos.
German Paratroopers

The wargaming section covers everything from movement to firing. It also offers several innovative (and some quaint) ways to simulate parachute drops and glider landings. There are also charts for armored vehicles and the penetrating power of anti-rank guns. This is all “old school” wargaming. It is very straightforward.

The wargaming section is not a cut-and-dried set of rules, however. Many things are suggestions aimed at experienced wargamers. Among these are “Chance Cards’ and “Military Possibilities” which add some of the unpredictable facts or war.

The end includes appendices. One described the structure of German, British and Americans Airborne formations. Another is a brief discourse on realistic battle fields. The last covers sources of miniatures and gear. Several of these no longer exist.

Personally, I enjoyed Wargaming Airborne Operations. It was very informative and certainly made the idea of airborne wargaming more appealing. It gave me new respect for the dangers and difficulties of conducting Airborne operations. I like the fact that the rules can be used with HO, and 1/72 scale troops and vehicles. (Call it what you will, but I was never interested in wargaming with 1/300 scale micro tanks.)

Wargaming Airborne Operations gives a lot of historical information and presents rules that work well with old school wargaming.. Informative and enjoyable, the book will give you insight into the hazards of airborne warfare. A great addition to the wargames library.
Paratroopers in C47 Airplane

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British Paratroopers by Airfix (courtesy of Timothy Hall)
Though I have read of World War II airborne operations in the past, I never read of them together. Wargaming Airborne Operations covers German, US and UK operations one after another. It gives a person a lot of perspective about the vulnerability and dangers of airborne missions. One of the first things that becomes obvious is the high percentage of casualties. Many troops do not make it to their drop zones due to antiaircraft fire. Those that make it face other hazard, from being dropped in the wrong place to landing on an alert enemy.
German Paratroopers by Airfix (courtesy of Timothy Hall)

Airborne operations are risky. In World War II, they were dangerous and resulted in high casualty rates. Everything from falling in lakes to catching anti-aircraft fire made parachuting I get the impression that these kind of missions were often Pyrrhic victories. The training, discipline and leadership of airborne troops have to be intense.


Friday, May 4, 2018

Making Sense of Wargame Small Scales

Minifigs English Civil War figures, 25mm

Aside from the  plastic figure scales mentioned in a previous article, classic wargame figures have been measured in millimeters. There are N - 12mm, 15mm, 20mm, 25mm, 28.8mm, 30mm, 40mm and 42mm. These were the supposed height of a scale figures representing a 6-foot man.

These measurements were not absolute. There was  controversy. Back in the 70s, some makers measured from bottom of foot to top of head. Some measured from the bottom of the base. Others measured to the top of the headgear rather than the head itself. Lack of a standard caused a lot of confusion. One of the common lamest was how one company’s 25mm looked like another’s 30mm, and vice versa.

So-called 20mm scale is actually HO. It is covered in a previous article. (Click here for article:  http://thortrains.blogspot.com/2018/05/small-scale-measurements-simplified.html)

I am including 45mm because it has become popular with toy soldier gamers. Many of the Chinese clones of plastic figures run small, and 45mm has become common as a result. The recast Marx Army Training Set and old Payton figures are 45mm scale.

Some wargame scales equate with model kit and model railroading scales. For all intents and purposes, 25mm = 1/72 scale. 28mm = 1/64 (S Gauge for trains) 30mm = 1/60 scale  40mm = 1/45  scale (German O scale) 42mm = 1/43.1 (British O scale). 45mm = 1/40 (The scale of the old Renwal / Revell military models).

Here is a breakdown of the scales and the size of one scale foot:

N 2mm = 1 scale foot   A 6 foot man is 12mm, or ½ inch tall
15mm 2.5mm = 1 scale foot   A 6 foot man is 15mm tall
25mm  4.3mm = 1 scale foot  A 6 foot man is 25mm tall
28 (28.8) 4.8 mm = 1 scale foot   A 6 foot man is 28.8mm tall
30mm  5mm = 1 scale foot    A 6 foot man is 30mm tall
40mm 6.66mm = 1 scale foot   A 6 foot man is 40mm tall
42mm - 7mm = 1 scale foot    A 6 foot man is 42mm tall
45mm - 7.5mm = 1 scale foot A 6 foot man is 45mm tall

The difference between 28.8mm and 30mm is a mere 1.2 mm. These scales are often intermixed. Likewise, 40mm and 42mm have a difference of 2mm. They are often used interchangeably. 25mm is 4,2 mm different from 28.8mm and 5mm from 30mm. The difference between N and 15mm is 3mm.

Minifigs English Civil War figures, 25mm


A 10-foot vehicle

Let us consider the actual length of a vehicle that is ten scale feet long. Here we see the differences in size clearly.

N - 20mm, Between 3/4 and 7/8 inch
15mm - 25mm. about 1 inch
25mm - 43mm.  1 inch and 3/4 inch
28.8mm 48mm A little more than 1 and 7/8 inches
30mm - 50mm. Almost 2 inches
40mm  - 66mm  2 and 9/16 inches
42mm - 70mm 2 and 7/8 inches
45mm - 75mm - 1.2mm shy of 3 inches

A 40-foot platform

The 40 foot boxcar is one of the standard sizes for model railroading. Consider a 40 foot platform in wargame scales.

N - 80mm - 3 and 3/16 inches
15mm - 100mm - almost 4 inches
25mm - 172mm About 4 and 7/8 inches
28.8mm - 192mm 7 and ½ inches
30mm - 200 mm About 7 and 7/8 inches
40mm - 264mm 10 and ½ inches
42mm - 280mm 11 and 1/16 inches
45mm - 300mm - 4.8mm shy of 12 inches

Minifigs English Civil War figures, 25mm
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If you would like European-style paper house kits scalable for 25mm to 40mm (one is pictured with Minifigs soldiers). click here: http://www.thortrains.net/wargame/download.html

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The main problem with wargame figures is that they are often disproportionate. The heads and hands may be too large. Good, proportionate figures can be used for trackside scenery.

25mm to 30mm figures are scaled about right for use with S scale and Marx O27 “scale” models. The 28.8 and 30mm figures approximate 3/16" to the scale foot. 25mm can be used for shorter people.

40mm are close to 1/48. (A 6 foot man in 1/48 is 38.1 mm, which is 1 and ½ inch.) The difference is 1.9mm.

15mm is TT scale.  TT is popular in Eastern Europe. For instance, TT World War II German Infantry would be scaled right for the old German Reichsbahn. I have seen these trains in TT, made by an East German firm.

Solido and Verem vehicles run about 1/50. For wargaming, they look good with 40mm, 42mm and 45mm figures.

At least one wargame makers has been using 28.8 figures with 1/56 armor. 1/56 is about halfway between 1/48 and 1/64.  A 6' figure in 1/56 would actually be about 34mm tall. Most semi- scale O gauge freight cars run about 1/56 in size. Full 1/48 scale boxcars are notably larger.

Again, one maker’s 25mm might be another’s 30mm. For example, I remember the old Stan Johansen Samurai from the 70s. He insisted they were 30mm, but most folks considered them to be 35mm

Saturday, October 21, 2017

Ogres and Giants on the Cheap

Fantasy fans: here is a quick fix to make affordable Ogres to face 25mm to 32mm scale figures. Tim Mee made a set of cave men that came in four poses. One had an axe, one was throwing a stone, one had a two-handed club, and a very odd one had a one handed club. The odd one looks like a cross between the Hulk and Conan the Barbarian. Some conversions are as simple as altering the weapons and a cool paint job. others do a little sculpting to alter the heads and some details. They look cool. Hey, you know what they charge for metal figures from reaper, Warhammer and such. Using the Tim Mee cavemen, you can have a whole squad of Ogres on the cheap.

Here is one example that I found on the Internet:  http://cheapfantasyminis.blogspot.com/2016/03/my-giant-ego.html

Tim Mee Cave Men


BTW - a few years ago, there were bags of recast Marx cavemen for sale. They also had a few poses which could easily be converted to various monsters. Again, a lot cheaper than fancy metal castings.

Saturday, September 16, 2017

OMOG Science Fiction / Space Supplement Available

The Science Fiction / Space supplement to the OMOG Advanced game rules can be downloaded here:

www.thortrains.net/shambattle/OMOG-space-supplement.pdf

Have fun!

This is a set of ideas for running your own skirmish games. Much is still tentative.


You can download OMOG Advanced here: http://www.thortrains.net/downloads/OMOG-advanced-game-2015.pdf


There is a place to discuss OMOG and Shambattle games here:

https://www.facebook.com/groups/shambattle/


Tuesday, August 22, 2017

The Best Troops for Shambattle

Shambattle: How to Play with Toy Soldiers was written in 1929. Judging by the illustrations in the book, the author used three types of soldiers. Some were from the Theodore Hahn company of Jersey City. Several illustrations of officers and mounted men look as if they were inspired by Hahn figures. The rest apparently came from traditional toy soldier companies such as Britains, Johillco and others. I can assume that a few figures used were dimestore West Point cadets.
Today, Britains figures can be pricey. Johillco and other traditional toymakers have long since folded their tents. Theodore Hahn’s last year of production was 1929. What modern troops would suffice for a Shambattle army?
Let’s be practical. the main consideration for an army is its color: red, blue, green, yellow, etc Judging by the book, Shambattle armies represent fictional nations, each of which is based on a singular color. The book cities two fictional nations and their attendant colors. Red for Redina and Blue for Bluvia. People can add other colors to make other countries.
Shambattle is a stylized type of warfare. There is no musketry, no use of cover and traditional combat techniques. The resolution of battle is mostly through close combat. The roles of machine guns and artillery are minimal. Many combat poses might be out of place here.
Plastic figures are suitable, as are painted metal soldiers. Here are a few suggestions:

Napoleonic Figures and War of 1812 Troops

Most of the plastic Napoleonic figures have a big advantage because they are molded in color: Red for British, Blue for French and Americans, Green for Russians, and so on. The poses also tend to be more easily organized: marching, kneeling and standing shooters and such. Metal figures are painted in the same colors. For aesthetic purposes, small cannons can replace the machine guns, though they would fire the same way in the game.

Revolutionary War figures:

The majority of plastic Revolutionary War troops are Red for British, Blue for Americans, White for French and Green for Royalists. One brand even had Hessians in black.  As with Napoleonics, small cannons replace machine guns.

Civil War

Most sets of plastic and metal Civil War soldiers have good poses for use in Shambattle. Most Plastic Civil War figures are molded in blue and gray. Some makers also offer them in butternut tan and rifleman green. Zouaves in red plastic are also available. Gatling guns can be used as machine guns..
Note that troops from the Spanish-American war also look good in these games.

World War I Troops

The soldiers that come to mind are the Beton troops in pre-War Brodie helmets. They look pretty good and would make an interesting Shambattle army. Opt for the various standing, marching and advancing riflemen. Beton made one type of mounted World War I soldier. Most of the Betons are molded in tan or olive drab. There are other makes of World War I figures today, so you have more from which to choose. Those made in plastic come in colors related to the various armies and units. For games, exclude crawling and most kneeling figures.


Guardsmen

Traditional guard type troops are perfect for Shambattle. West Point cadets and various British and French Guardsmen can be employed. What with the color variations in guards’ uniforms, you can have a very colorful army, indeed! You may use machine guns or Gatlings.

Colonial Troops

Colonial Troops are often colorful and distinctive. Among these are Indian troops during the British “Raj”, American Troops in the Philippines and China, French troops in North Africa and British troops from the Zulu, Sudan and Egyptian campaigns.  Few armies are as colorful and varied as the Indian troops from 1850 to the 1920s. Colonial natives can also make interesting armies. One of the best I’ve seen is an Egyptian army in white with red fezes. You can also make attractive armies such as the Chinese boxers, Sudanese Dervishes and Tuaregs.  Mitrailleuse, Gatlings and machine guns fit the bill here.

The salient fact is that today, there are even more options when it comes to armies for Shambattle. You can have it fast and cheap with colored plastic troops, or go for the more expensive, painted plastic and metal figures. You might even make your own! More than a few folks like to cast their own soldiers the old fashioned way.


You can obtain a reprint of the original Shambattle: How to Play with Toy Soldiers and the other Shambattle rules here:

http://www.thortrains.net/milihistriot/subs.html

There is a Shambattle and OMOG toy soldier games discussion on Facebook at

https://www.facebook.com/groups/shambattle/  



Wednesday, July 5, 2017

Homecast Soldiers: A Little Paint Makes All the Difference



When I got back into homecasting back `05, I acquired molds in bits and pieces. My first acquisition were Guardsmen mods from a friend. The molds included Castings / REB and Prince August Molds. Soon after, I added other molds., One of the first was the old Rapaport /Castings / REB mold # 5681 “Air commandos.” The mold makes copies of the Lone Star / Harvey British paratroopers. These are an advancing rifleman with the British Bullpup rifle, a man with a submachine gun and an officer with pistol. The figures wear the familiar Dennison smock and British field gear with the long ammo pouches.

I cast a lot of figures from that mold. And I got creative. The uniform is like many of the era: field jacket, combat books, basic helmet and webbed gear. The faces are crude, but the figures have good, animated poses. The profile did not look much different from American troops circa 1944 - 1980. I tried painting the solders n various different schemes and they all looked great. A little filing of the helmet led to another type: fallschirmjager. A little effort makes a plausible set of German paratroopers for toy soldier gaming.

Let us be clear at this point. These are toy figures. They were never meant to be accurate military miniatures. The same can be said of our paint and file conversions. They look good enough, but are not accurate models of US troops or German paratroopers. The figures are passable. The advantage is that this mold can churn out small armies for games like OMOG Advanced.

The set illustrated here is my latest. They are painted to imitate the “chocolate chip” camouflage issued during Desert Storm. As I had already primed the figures before deciding on a color scheme, I was not able to file the helmet to resemble the modern US army helmet.

Here are links to some of the other soldiers I have made with this mold, a little paint and sometimes a little filing:

http://www.thortrains.net/toysoldierart/colors2.htm

http://www.thortrains.net/toysoldierart/colors3.htm

http://www.thortrains.net/toysoldierart/colors4.htm

http://www.thortrains.net/armymen/newpic04/hcww2pomair.htm