The Science Fiction / Space supplement to the OMOG Advanced game rules can be downloaded here:
www.thortrains.net/shambattle/OMOG-space-supplement.pdf
Have fun!
This is a set of ideas for running your own skirmish games. Much is still tentative.
You can download OMOG Advanced here: http://www.thortrains.net/downloads/OMOG-advanced-game-2015.pdf
There is a place to discuss OMOG and Shambattle games here:
https://www.facebook.com/groups/shambattle/
Showing posts with label outer space. Show all posts
Showing posts with label outer space. Show all posts
Saturday, September 16, 2017
OMOG Science Fiction / Space Supplement Available
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Sunday, January 17, 2016
Space 1959 - They Really did It!
Space 1959 - They Really Did it!
1961 was a big thing for those of us fascinated by space missions. In short order, we had shifted focus from the X-15 to the Mercury Space flights. The X-15 looked like a space ship. The Mercury capsule was bland. No fins, no spiraling antennae, no blast of rocket fire out the back.
In 1962, some of the older boys up the block had a new toy. It was an outer space base with lots of rockets, space tanks, astronauts and weird aliens. They would not let us touch it. They were stingy. We younger boys thought it was fascinating. That was my first glimpse at the Marx "Operation Moonbase" playset.
A very popular book at the time was "You Will Go To the Moon." Written in 1959, it was based on articles about space travel by Werner von Braun. There was a lot of speculative fiction about space travel, especially in those years.
I have recently done some of my own speculation on what would have happened had there been a means to go into space in 1955. I was surprised to learn that both the Army and Air Force had been planning for it in the 1950s. They were also planning to build a facility on the Moon. In 1959, the Army presented its program entitled Project Horizon.. The Air Force plan was called Lunex. Both had ambitious plans to put a man on the Moon. Further, both wanted to build a facility on the moon that could house men for at least a year. The amazing thing is that most of it could have been accomplished with the technology of the time.
The Army wanted to have its base built by 1966. The Air Force thought it would be 1967 or later.
Both reports claimed that a major obstacle was lack of knowledge of the conditions on the Moon. Both were optimistic that they could be discovered in time.
The Army plan included sending supplies in cylinders. These would be used to build an underground facility that could house up to 12 men on a regular basis, and 16 temporarily. Moonbase Alpha, indeed!
The Army had plans for a lightweight vehicle to do the digging and place the cylinders. Power was to be supplied by small nuclear plants. The space vehicles were lunar landers and a vehicle to lift off from the moon.
The concept driving the plans was to beat the Soviet Union to the Moon and to use the Moon for military as well as scientific activities.
As usual, the Army plan was more comprehensive and better thought out than the Air Force plan.
Here are links to all three:
Project Horizon, V1 http://www.history.army.mil/faq/horizon/Horizon_V1.pdf
Project Horizon, V2 http://www.history.army.mil/faq/horizon/Horizon_V2.pdf
Lunex, USAF http://www.astronautix.com/data/lunex.pdf
Link to web page with Lunex file, better text and drawings http://astronautix.com/articles/lunex.htm
This ought to be no surprise., The military is constantly drawing up plans for almost any conceivable scenario. That they went into moon landings is understandable. Project Horizon is itself impressive because of the scope of it and its practicality. Knowing what we do now, we can see that this plan was feasible. Granted, it might not fit into the Army timetable to get it done by 1966. Nonetheless, it could be done.
Why id they not build a base on the Moon? Other technology came along to go do the surveillance and other tasks that were proposed for the Moon base. It was not cost effective. At the same time, our military’s funds were focused on the Vietnam War; the Moon became a purely civilian project. Or was it?
Conspiracy theorists might claim that a secret base was built, and that NASA’s work was just a cover for it. There are so many conspiracy theories about the Moon and space exploration. At best, they might be a good basis for a game scenario, such as the US versus USSR on the moon in....1970?
(maybe 1980...after all, it is the Russians and they are backward.)
************
I am impressed at the efficiency of the Army’s plans for making a Moonbase. I assume it could also be built on Mars. With the improved technology of today, a variant could be developed into a quickly-made outpost. The shape of future space bases to come? Who knows? According to NASA, plans are in the works for an above-ground habitat and facilities. These are modular in nature. The NASA plan includes a place for astronauts to live, laboratories and science buildings, plus facilities for landings and launches. Their plan looks to be heavily dependent on solar power,
Moon or Mars, we are still at a stage of technology that would require us to bring everything needed for survival. That means habitat, air, food, and water as well as the means to land and to leave. The Moon is airless and would require a supply of breathable air. The atmosphere of Mars is thin and cannot support Earthly life. While there have been improvements in systems to recycle air and water, they have their limits. Like all other closed systems, they will have a degree of entropy and need to be replenished from time to time.
There will be a time when we can make further use of resources on a faraway planet. An immediate resource is water, which is believed to be frozen under the surface of both the Moon and Mars. There ir probably very little on the Moon. Perhaps science will develop a technology which can be small enough to send in a space ship that would make use of a planet’s minerals for life support. We cannot predict what the future might bring. As things stand now, we have to bring everything for life support with us.
That is a tremendous supply mission! Difficult as it might be to the Moon, which will likely be reachable in two days, the six-month journey to Mars will require extreme logistics.
And so we conclude the Space 1955 talks for now. What with the Army and Air Force doing their own work in 1959, we have a lot of genuine material for our own scenarios, be they miniatures, dioramas or games.
***
Thanks to Mike Creek for informing us about Project Horizon and the files.
Wednesday, January 13, 2016
SciFi: Space, Mystics and Magick
Though science fiction, fantasy and horror are often lumped together, they are three very distinct genre. Science fiction deals with speculative fiction based on science, be it the science of the present, future, or an alternate world. Fantasy deals with non-scientific realms based on folklore, myth and magick. Horror involves both criminal acts and the work of monsters. While the premises behind some characters may seem occult, Horror’s essential nature is to entertain via the terrible and ghastly.
We expect the mystical in fantasy. Wizards, sorcerers, and magickal entities are part and parcel of the genre. Books like The Hobbit, the Lord of the Rings, the Conan series by Robert E Howard and Three Hearts and Three Lions by Poul Anderson typify the fantasy genre. In the aforementioned examples, the protagonists encounter strange mythic beasts and magick-wielding adversaries.
Fantasy was separate from science fiction for one simple reason: plausible deniability. Many felt that science and spirit were separate matters. For many sci-fi buffs, things had to have a scientific explanation, even if it were based on fictional science or things not yet developed. A science fiction writer who incorporated any mystical or magickal elements had to tread lightly. It was too easy to slip past the thin line of plausible deniability.
The original Star Trek series had a few episodes that touched mystical subjects. For example, one involved a “Roman planet” and worshipers of the Sun / Son. Another had the crew encounter the Greek God Apollo. Even then, there was an attempt at a scientific explanation. More often than not, those that dealt with unusual phenomena found a rational explanation for it. Apparently, in the Star Trek universe, telepathy and empaths were within the realm of science, but sorcery was not.
The Star Wars franchise introduced its own mystic element known as The Force. According to its lore, the Force was a power that could be used for good and evil. Certain knightly mystics known as Jedi and Sith learned to use the Force. These characters were like the Japanese Yamabushi warrior monks. Unlike the Yamabushi (lit. “mountain warriors”), the knights could use the Force to influence others and move objects. For instance, near the first movie’s end, the hero drops into a Zen-like state to let the Force guide him to launch his missile accurately.
What is this Force? It is like bits of the Astral, Ki / Chi, Prana, Megin / Magna / Macht, Wyrd and synchronicity all rolled into one. Of course, the power is fictional and any connection to actual mystical or occult phenomena is tenuous at best.
Star Trek Deep-Space Nine had its own mystical aspect involving the Bajorans and their religious connection to the Prophets, which were actually “wormhole aliens.” On the bad side were something like demons, one of which was called Kosst Amojan. Prophets and the demons could possess people. Of all the Star Trek series, this one was most connected to a mystical and religious trend.
Farscape. and the other Star Trek franchises had their own occasional contacts with mystical events and beings. Farscape’s search for the wormhole itself was bizarre and at times esoteric. The character Q on Star Trek’s The Next Generation and Farscape’s Zahn and Stark each had mystical attributes.
Too much of the mystical in a science fiction story can dislodge fans who insists on science.
A peculiar thing about science fiction is that many aliens are similar to the appearance and mannerism of mythic beings. Star Trek’s Klingons are like orcs or hostile imps. The Vulcans and Romulans have a similarity to the old Norse light and dark elves, respectively. The Scarrans of Farscape are a hominid dragon species. Scorpius is a wraith or ghoul. Star Trek’s Jawas are like dwarves who work with metal things. The Wookie could be Bigfoot or a wood troll.
Several members of the crews of various science fiction series correlate with mythic roles. One finds the Jupiterian leader, Mars warrior, Venus love interest, and so on. We find a similar thread in Captains Kirk, Picard and Archer, John Crichton, Adama and Han Solo. Scotty, Worff and Ka Dargo share more than a volatile temperament. Many a successful ensemble follows older patterns of storytelling.
Darth Vader is a mirror image of the heroic Captains and Commanders mentioned earlier. He is the same type but works for the opposition.
So why have we not seen these patterns before? We have! Prior to the rise of science fiction on television and movies, the Western genre was the popular milieu for storytelling. Instead of the crew of a star ship, the ensemble members were the townsfolk of Gunsmoke, the family of Bonanza and the various characters of Maverick. You may have noticed that Lorne Greene played a similar type character both as Ben Cartwright, family patriarch of Bonanza, and Adama, commander of a battle-star ship. It is all part of telling a good story
Science Fiction is the mythology of the present and future. In view of Dr. Carl Jung’s work on archetypes, it should be no surprise when an old magickal myth re-emerges in a modern scientific context.
Personally, I find that many attempts to include the mystical with science fiction fall short. Brief encounters such as those in the original series of Star Trek are fine, so long as they remain well within the limits of plausible deniability. With my background of esoteric spirituality, I find that many writers do not have enough knowledge of the mystical to include it in science fiction and remain plausible.
Star Trek: Deep Space Nine overplayed the “wormhole aliens” and the Bajoran mysticism. The series went from science fiction to occult drama, complete with bizarre rites, demonic possession and evocation of evil spirits. That is the kind of thing you expect in a horror movie, not a science fiction series.
****
Gaming with mystical elements has been around since the 1970s. The Chainmail miniature game for Medieval Warfare added a fantasy supplement to accommodate entities from various popular books and myths. This later evolved into the pinnacle of nerdware, Dungeons and Dragons. The game blended magickal and other esoteric properties with Medieval weapons and combat techniques. This was strictly within the fantasy genre, where science has little impact.
The Chainmail fantasy supplement included several magickal spells that could be used in miniature battles.
Science fiction is a very different genre. Mystical and magickal powers would have a much smaller place. As with nerdware like Dungeons and Dragons, it could be used in a role-playing game. For sci-fi battle and skirmish games, the impact of magick and mystical powers would be limited. Things like the Vulcan Mind Meld and wormhole aliens would not find a place, as these are things that occur in non-combat situations. In fact, most of the mystical things added to science fiction stories tend to happen only outside of combat.
One mystical power that has combat application is the Force of Star Wars. The Force can improve a fighter’s ability to aim and to use a weapom. A person with enough Force can deflect projectiles and other weapons. An expert can use it to influence others, move objects and attack at a distance. The trick for gamer makers is balance. A character could become too powerful and offset the balance of the game. On the other hand, too little power lowers the value of such a character.
*********
I have been exploring the varieties of spirituality for decades. As was said, I’ve been “...from Alchemy to Zen and back again.” This is not to say I am expert in the many systems that I researched. I spent more time with some than others. Several were studied and experienced in depth, others with less interest.
One thing that must be noted is that a religion may seem bizarre to outsiders, but it is perfectly normal to its adherents. Here is an example:
A fellow I knew was stationed in Thailand with the Air Force. He became romantically involved with a local woman and they decided to be married. The man was Catholic and wanted to have a Catholic wedding. He took his beloved to the nearest English-speaking Catholic church to make arrangements.
The results were not what he expected.
Behind the altar of the church was a large crucifix with a painted statue of Jesus mounted on it. There were other statues in the place, as well. The Thai woman was mortified. She was terribly frightened by the large statue of a man being crucified with bloody wounds and thorny crown. The Buddhist woman left in terror and refused to go back.
Catholics and most folks from Western countries take a crucifix in stride. Whether Christian or not, they know the basic Jesus story and are familiar with the cross as a religious symbol. They also have seen the Catholic crucifix and know its context. People from other cultures may regard it as strange and frightening. By the same token, Christians from the West may see Hindu and Shinto rites as weird. Even within Western culture, adherents of conventional religions may find Rosicrucian rites exotic and eerie. Those familiar with Western esotericism would see nothing unsettling about them.
Whether sci fi or not, unfamiliar religious and spiritual practices may look bizarre. Again, those involved in those beliefs consider them perfectly normal. For writers of sci-fi, it is a good distinction to understand when writing of alien rites and beliefs.
*************
We expect the mystical in fantasy. Wizards, sorcerers, and magickal entities are part and parcel of the genre. Books like The Hobbit, the Lord of the Rings, the Conan series by Robert E Howard and Three Hearts and Three Lions by Poul Anderson typify the fantasy genre. In the aforementioned examples, the protagonists encounter strange mythic beasts and magick-wielding adversaries.
Fantasy was separate from science fiction for one simple reason: plausible deniability. Many felt that science and spirit were separate matters. For many sci-fi buffs, things had to have a scientific explanation, even if it were based on fictional science or things not yet developed. A science fiction writer who incorporated any mystical or magickal elements had to tread lightly. It was too easy to slip past the thin line of plausible deniability.
The original Star Trek series had a few episodes that touched mystical subjects. For example, one involved a “Roman planet” and worshipers of the Sun / Son. Another had the crew encounter the Greek God Apollo. Even then, there was an attempt at a scientific explanation. More often than not, those that dealt with unusual phenomena found a rational explanation for it. Apparently, in the Star Trek universe, telepathy and empaths were within the realm of science, but sorcery was not.
The Star Wars franchise introduced its own mystic element known as The Force. According to its lore, the Force was a power that could be used for good and evil. Certain knightly mystics known as Jedi and Sith learned to use the Force. These characters were like the Japanese Yamabushi warrior monks. Unlike the Yamabushi (lit. “mountain warriors”), the knights could use the Force to influence others and move objects. For instance, near the first movie’s end, the hero drops into a Zen-like state to let the Force guide him to launch his missile accurately.
What is this Force? It is like bits of the Astral, Ki / Chi, Prana, Megin / Magna / Macht, Wyrd and synchronicity all rolled into one. Of course, the power is fictional and any connection to actual mystical or occult phenomena is tenuous at best.
Star Trek Deep-Space Nine had its own mystical aspect involving the Bajorans and their religious connection to the Prophets, which were actually “wormhole aliens.” On the bad side were something like demons, one of which was called Kosst Amojan. Prophets and the demons could possess people. Of all the Star Trek series, this one was most connected to a mystical and religious trend.
Farscape. and the other Star Trek franchises had their own occasional contacts with mystical events and beings. Farscape’s search for the wormhole itself was bizarre and at times esoteric. The character Q on Star Trek’s The Next Generation and Farscape’s Zahn and Stark each had mystical attributes.
Too much of the mystical in a science fiction story can dislodge fans who insists on science.
A peculiar thing about science fiction is that many aliens are similar to the appearance and mannerism of mythic beings. Star Trek’s Klingons are like orcs or hostile imps. The Vulcans and Romulans have a similarity to the old Norse light and dark elves, respectively. The Scarrans of Farscape are a hominid dragon species. Scorpius is a wraith or ghoul. Star Trek’s Jawas are like dwarves who work with metal things. The Wookie could be Bigfoot or a wood troll.
Several members of the crews of various science fiction series correlate with mythic roles. One finds the Jupiterian leader, Mars warrior, Venus love interest, and so on. We find a similar thread in Captains Kirk, Picard and Archer, John Crichton, Adama and Han Solo. Scotty, Worff and Ka Dargo share more than a volatile temperament. Many a successful ensemble follows older patterns of storytelling.
Darth Vader is a mirror image of the heroic Captains and Commanders mentioned earlier. He is the same type but works for the opposition.
So why have we not seen these patterns before? We have! Prior to the rise of science fiction on television and movies, the Western genre was the popular milieu for storytelling. Instead of the crew of a star ship, the ensemble members were the townsfolk of Gunsmoke, the family of Bonanza and the various characters of Maverick. You may have noticed that Lorne Greene played a similar type character both as Ben Cartwright, family patriarch of Bonanza, and Adama, commander of a battle-star ship. It is all part of telling a good story
Science Fiction is the mythology of the present and future. In view of Dr. Carl Jung’s work on archetypes, it should be no surprise when an old magickal myth re-emerges in a modern scientific context.
Personally, I find that many attempts to include the mystical with science fiction fall short. Brief encounters such as those in the original series of Star Trek are fine, so long as they remain well within the limits of plausible deniability. With my background of esoteric spirituality, I find that many writers do not have enough knowledge of the mystical to include it in science fiction and remain plausible.
Star Trek: Deep Space Nine overplayed the “wormhole aliens” and the Bajoran mysticism. The series went from science fiction to occult drama, complete with bizarre rites, demonic possession and evocation of evil spirits. That is the kind of thing you expect in a horror movie, not a science fiction series.
****
Gaming with mystical elements has been around since the 1970s. The Chainmail miniature game for Medieval Warfare added a fantasy supplement to accommodate entities from various popular books and myths. This later evolved into the pinnacle of nerdware, Dungeons and Dragons. The game blended magickal and other esoteric properties with Medieval weapons and combat techniques. This was strictly within the fantasy genre, where science has little impact.
The Chainmail fantasy supplement included several magickal spells that could be used in miniature battles.
Science fiction is a very different genre. Mystical and magickal powers would have a much smaller place. As with nerdware like Dungeons and Dragons, it could be used in a role-playing game. For sci-fi battle and skirmish games, the impact of magick and mystical powers would be limited. Things like the Vulcan Mind Meld and wormhole aliens would not find a place, as these are things that occur in non-combat situations. In fact, most of the mystical things added to science fiction stories tend to happen only outside of combat.
One mystical power that has combat application is the Force of Star Wars. The Force can improve a fighter’s ability to aim and to use a weapom. A person with enough Force can deflect projectiles and other weapons. An expert can use it to influence others, move objects and attack at a distance. The trick for gamer makers is balance. A character could become too powerful and offset the balance of the game. On the other hand, too little power lowers the value of such a character.
*********
I have been exploring the varieties of spirituality for decades. As was said, I’ve been “...from Alchemy to Zen and back again.” This is not to say I am expert in the many systems that I researched. I spent more time with some than others. Several were studied and experienced in depth, others with less interest.
One thing that must be noted is that a religion may seem bizarre to outsiders, but it is perfectly normal to its adherents. Here is an example:
A fellow I knew was stationed in Thailand with the Air Force. He became romantically involved with a local woman and they decided to be married. The man was Catholic and wanted to have a Catholic wedding. He took his beloved to the nearest English-speaking Catholic church to make arrangements.
The results were not what he expected.
Behind the altar of the church was a large crucifix with a painted statue of Jesus mounted on it. There were other statues in the place, as well. The Thai woman was mortified. She was terribly frightened by the large statue of a man being crucified with bloody wounds and thorny crown. The Buddhist woman left in terror and refused to go back.
Catholics and most folks from Western countries take a crucifix in stride. Whether Christian or not, they know the basic Jesus story and are familiar with the cross as a religious symbol. They also have seen the Catholic crucifix and know its context. People from other cultures may regard it as strange and frightening. By the same token, Christians from the West may see Hindu and Shinto rites as weird. Even within Western culture, adherents of conventional religions may find Rosicrucian rites exotic and eerie. Those familiar with Western esotericism would see nothing unsettling about them.
Whether sci fi or not, unfamiliar religious and spiritual practices may look bizarre. Again, those involved in those beliefs consider them perfectly normal. For writers of sci-fi, it is a good distinction to understand when writing of alien rites and beliefs.
*************
Tomorrow's article will include suggested rules for adding special powers like The Force and telepathy to skirmish games.
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Wednesday, January 6, 2016
Retro Space part 2 - Space Tanks and Space 1955
Space Tank
What would a space tank be like in 1955? If energy weapons were unavailable, how might it work? We cam imagine that in low gravity, the recoil of the main gun would rock the tank ferociously. I am reminded of stories crewmen told of the old M551 Sheridan Light Tank. Its 152mm gun was great for firing the Shillelagh missile. Using the conventional rounds was another matter. It rocked the vehicle and knocked out the missile launcher’s electronics. The main gun of a tank firing a 76mm gun or larger would likely do the same or worse in low gravity.
The big problem is having an engine large enough to power the tank. We have already discussed the problem of engines, fuel and the need for oxygen. The tank would require an electric motor and a very large battery. That meant it would have to be relatively light. Vehicles the size of the Patton series (M46, M47, M48) then in use would be too heavy both to transport and to power.
Solutions existed at the time for the gun and the tank’s size. The recoilless rifle and rocket launcher were both viable weapons which had little recoil. The problems were that they had a back blast and that the shells would have to carry their own oxygen if used in a vacuum or a low-oxygen atmosphere. One of the weapons of the time combined a one-man tank with six recoilless rocket launchers mounted on the outside of the hull. The Ontos was used by the Marine Corp in Vietnam as a type of mobile direct-fire artillery. Such a vehicle was light enough that it could be battery-powered with 1950s technology. Of course, it would require significant alteration.
Another light vehicle tested by the Army could have been used. The experimental T92 light tank could be adapted to carry a recoilless weapon on top. Many light tanks could be fitted with external missiles the size of the Nike, Hawk and Little John rockets. One successful type of mounting was for small rockets. The American Calliope and Soviet Katyusha could be fitted to light vehicles. Each fired a battery of small rockets.
For the recoilless rifle and rocket launcher to be recoilless, the backblast would have to be directed outside the vehicle. There would also have to be some space between the back of the vehicle and another object like a wall or cliff. There is always a give and take with weapons systems. For the ability to fire without recoil, the backblast is a problem
Reloading can be difficult. Perhaps an automatic system would be made to slide the tube forward, bringing the back end into the crew compartment for reloading. The Swedish S tank had its breech in back, outside the vehicle. Someone would have to go outside to reload. The Ontos also had to be loaded from outside. That is not very convenient in the midst of a battle!
A vehicle would have enough room to make a recoil-absorbing buffer for light automatic weapons. A light machine gun could be used with a recoil buffer.
Among good toy tanks to convert into retro vehicles are the old MPC snap together toys. The four that are easiest to get are the tank destroyer (loosely based on the T92), open carrier with 106mm gun based on the Weasel, and an open-back Armored Personnel Carrier. These could easily be converted to retro space combat vehicles. Indeed, they can also be made into futuristic ones.
MPC also had a heavy carrier track and an open-backed track. These are harder to find, but are easily made into model space vehicles.
Marx made several tracked space vehicles for its Operation Moonbase playsets. These included a tracked wrecker, tracked vehicle with water or fuel tanks, and a vehicle with plow. All had hooks to pull a trailer and giant wheels. These wheels were supposed to be a way to transport liquids. There was also an eight-wheeled vehicle that looked like a large armored car. Marx’s vehicles were mostly one-piece castings with snap-on wheels underneath and perhaps one or two snap-on parts.
The Hamilton’s invaders sets had an odd “tank” and armored car with clear dome cockpits. The tank was more like an assault gun.
Projectile weapons in space
Projectiles such as bullets and heavier rounds work according to the laws of physics. On Earth with its gravity and atmosphere, the path of a shell is affected by velocity, gravity and windage. Windage is the flow of air that may push a round off course. Higher velocity can minimize the affect of windage.
Three things will stop a round: gravity, air resistance and an object. Velocity can resist all of them, to a point. As the round loses velocity, gravity will exert more force until it pulls it to the ground. The only exception is if the round hits an object solid enough to stop it. Air resistance and objects cause the round to lose velocity. Light objects slow it down more than air. Heavier objects can slow or stop it. Gravity itself will pull a projectile down eventually.
A low atmosphere means less air resistance, so the projectile travels further. The same goes for low gravity. A vacuum offers no resistance. The projectile will proceed unless it hits an object or gravity gets it. With enough velocity, it can travel over the curve of a planet to escape gravity, at least theoretically. On the other hand, denser atmosphere and stronger gravity will slow a bullet faster then Earth’s normal atmosphere.
Theoretically, a pellet fired in deep space could travel at its original velocity indefinitely. The reality is that it would be affected by solar winds, cosmic rays, and the minuscule gravity from very distant celestial objects. A bullet would travel a very long distance, at least thousands of miles, before various cosmic forces slowed it significantly. It may even be able to go millions of miles, like the Voyager space mission.
For the soldier fighting in a low atmosphere, low gravity situation, it means that he can shoot further. Of course, he will have to learn to compensate his aim for the new conditions. At normal combat ranges, he will be more vulnerable. Projectiles will be coming at him faster and harder than usual. In some cases, a 9mm pistol fired in low gravity and low atmosphere could have the range and impact of a 30.06 rifle on Earth.
Machine guns would likely need a large recoil buffer for low gravity. While such a thing could easily be added to a vehicle, it might be bulky and awkward for infantry using light machine guns like the Browning .30 caliber and the M60. The buffer might have to be carried separately from the weapon. It would be put on while setting up the weapon.
Grenades, like ammunition, would have to carry their own oxygen for use in low or no atmosphere conditions. A special explosive would be needed that yielded a high blast for very little oxygen. Concussion and fragmentation grenades might not have the same blast power as their conventional counterparts used in atmosphere. Then again, in a low or no atmosphere with low gravity, fragments would not meet resistance from air. The blast effect would be less than a normal grenade, but the fragmentation may be the same or even greater without resistance of air and gravity.
Thermite grenades would require an air supply. They might even be issued in two parts: a thermite can and an oxygen tank of the same size. Incendiary grenades would have little impact in low atmosphere or vacuum environments. Fire needs oxygen, and the kind of fire sets by incendiaries would need a lot of it.
Explosive warheads on rockets, missiles and other ordnance would need enough air to ignite. An oxygen supply might be built into an air-tight warhead. Again, science would have to develop an explosive that needed less air to do its work.
Whose Op Is It Anyway?
The norm is that the branch of service who first develops or discovers something is the one who owns it. Secret German technology from World War II would have been the province of the Army. The Navy would be the one turning up Japanese secret technology, since they operated across the Pacific. That is, except for operations in New Guinea and the Phillipines. Those were Army operations.
Our secret technology would have been found by the Army. That would have invoked Army Intelligence and the Office of Strategic Services. Because of its expertise in flying ,the Army Air Corps would play a dominant role in the future of the technology. I believe the whole operation would be assumed by the Air Force when it was formed from the Army in 1947.
Operating crews for the new technology would be Air Force personnel. Security would be provided by the Air Police. The Air Force has few personnel trained for sustained ground combat. These include liasons from the Strategic Air Command who travel with Army combat operations. They direct air support, especially bombers. The other are the Air Commandos, an elite unit trained for rescuing downed pilots under fire. Normally, air bases are distant enough that any ground combat will be handled by the Army.
For forays with the space technology, the Air Force will have ways to consolidate successful landings. They would create their own landing force that would include explorers, security personnel, engineers to build temporary structures etc. As combat troops for on-planet situations, they have options. They may create special armed landing parties, somewhat similar to the traditional Naval use of Marines. They may also develop larger ground formations or they may transport Army personnel for the purpose. The problem is one of purpose. The Air Force is supposed to fly. Ground operations are the work of the Army.
Either way, ground troops would need specialized training and would probably have to go through a screening process.
Would NASA or something like it emerge as a space program? Might the space operations eventually become a separate branch? Might this branch handle non-combat exploration, evoking the military only when needed? We have seen the evolution of NASA away from the Air Force to become its own civilian government agency. Many of its space crewmen are from Air Force and Navy Aviation. A specific branch for space travel makes sense.
Though space travel might be available, it would not change the status of things here on Earth all that much. There would still be tensions between nations. The military would be needed to protect the country. Just as NASA has not caused the end of conflicts here, so a Space 1955 situation would not end it in an alternate reality. The Air Force would be committed to national defense. Creating a separate branch focusing strictly on space would allow the Air Force to stick to its mission. nonetheless, the Air Force would be the guiding military branch to handle space travel in the early years of the program. When the split would be made is hard to decide. Space still might be strictly Air Force in 1955. Then again, it may already be transitioning into another arm of the government, in the alternate history scenario.
*****
Sergeant Horner leaned back in his chair, taking a sip of beer. He looked at the fellows at his table, grinned, and finished his tale,”
“Now, you know how dusty it is out at the G5 sector on the big red rock. We were holding off at least a squad of Bemmies out there. Lousy shots. Those big buggy eyes don’t help them aim any better...”
The other soldiers guffawed knowingly. Almost everyone sitting in that NCO club knew the Bemmies’ reputation for poor marksmanship.
“Okay, so we just about scattered them when my arm shakes and I hear a crack. The damn bug-eyes got a lucky shot and hit my M9's stock. Blasted the air reservoir. I was about to crawl over and grab the side-arm from the kit box when three of them rushed me. They love the hand-to-hand fight.”
The other men nodded. It was a known fact that the Bemmies liked to brawl rather than shoot.
“I dropped what was left of the rifle. Those buggy bums thought they had me, but I gave them a surprise that they never recovered from. I snatched up my entrenching tool and let them have it. Wham! Wham! Wham! Shattered their face plates and let that “healthy” Martian atmosphere do the rest. Ya gotta love that tool. Best thing to come out of the last World War,” Horner said.
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