Showing posts with label Darth Vader. Show all posts
Showing posts with label Darth Vader. Show all posts

Tuesday, January 19, 2016

Sci Fi Galaxy Laser Team and Star Wars figures


 
Just for fun, I decided to compare several Galaxy Laser Team figures with the Star Wars characters who inspired them. Or did they? On closer inspection, some Galaxy figures are entirely different from those they supposedly portray. Star Wars may have inspired some of the Tim Mee brand figures, but both sets are distinct.
 
 
Chewbacca and Chompsnuffa
 
The main similarity between Star Wars’ Wookie and the Galaxy Fur Alien is the fur. Granted, the Galaxy figure was an attempt to take the place of the Wookie, but the facial features and weapon are entirely different. My suggestion for those who paint their figures is to use very different colors on these funny fellows. An imaginative modeler could get a very distinct miniature from the Galaxy fur alien just by creative use of paint. Green fur? Maybe...
 
Darth Vader and Magnutto
 
Darth Vader is a very distinct character. Side by side with the supposed Galaxy Laser team version, they are very different figures. The Tim Mee counterpart looks like a Marvel Comics character. Thigh-high boots, a pectoral chest-plate and pro wrestler belt are very different from Vader’s clothing. The helmets are also unique. The Tim Mee figure wears what looks like a variant of an open-faced Greek helmet. His cape is shorter and so is his weapon. A light-club? With a little work, it could be a Greek-type sword. Again, a creative painter could make the Tim Mee figure look stunning.
 
X-Wing Pilot and Soldier with Pistol
 
These two have more in common than the other pairs. Helmets, though distinct, have a similar overall shape. However, the pilot is obviously in a flight suit. The Tim Mee figure could be anything from a security officer to Buck Rogers type soldier. He wears a very different outfit and unique boots that seem to flop over the top like those of pirates. While he could fit in the realms of Buck Rogers, Death Star personnel or Rebel infantry, he is unique enough to stand out. It is all in the paint work.
 

Tusken Raider and Turto-lob
 
These are so distinct as to have no middle ground between them. The Tusken is a desert character. If not humanoid, it is still likely mammalian. The Turto-lob (Turtle + lobster) is reptilian with a bird-like beak, buggy antennae and lobster claws. Still and all, both are cool aliens to add spice to your spice adventures.
 
 
R2D2 and the Washboard Robot
 
Mistakenly called "droids" in the movies, short tin-can robots were a common feature of the Star Wars franchise. (Droid is short for android, a robot having a basic human shape. C3PO from Star Wars, Data from Star Trek: The Next Generation and the Terminator are androids. R2D2 and his type are not.) R2D2 is a small, cylindrical machine with a dome top and three legs. By comparison, Tim Mee’s Galaxy Laser Team robot is a flat, rectangular-bodied machine with two legs.
 
Small robots like both of these examples were common in the Star Wars movies. Another movie using small robots was Silent Running with Bruce Dern from 1972. He had a pair of two-legged, boxy robots. Cute robots seem to have been a thing of the times. For instance, Buck Rogers in the 25th Century, a 1970s show, had a comical little robot named Twiki. (Think Hello Kitty goes Andriod: Twiki.)
 
Of course, Star Wars was not the only inspiration. Three of the characters in the Galaxy Laser Team had other origins:
 

The Astronauts
 
The two astronauts in the Galaxy Laser Team are somewhere between Gemini and the Space Shuttle. One pose is reminiscent of the early MPC "Mercury" type astronauts. The other has similarities to two other poses. However, these Galaxy astronauts are more modern. For instance, the air supply on the astronauts’ backs tells the tale. The MPC astronauts have tanks similar to a scuba diver. The Galaxy men have a boxy pack instead. It would have been more like that worn on the Space Shuttle. The Apollo air pack was much larger, wider and taller.
 
 
What happened to the woman with console? She is apparently based on the female crew of the original run of Star Trek. Unlike the others, there is no previous plastic figure on which she might be based.
 
The Galaxy Laser Team is a good source of affordable 50 to 54mm scale space figures. Because they are different from the characters of popular sci-fi movies, there is a lot of leeway as to how they can be painted and their use in games. A skillful modeler could get more than a few good conversions from them. The recent Hasbro "Star Wars" plastic figures are a great asset, but they will be getting scarce due to discontinued production. Perhaps Airfix will reissue their fantasy space men soon. They can accompany both of the aforementioned sets of spacemen.
 

Wednesday, January 13, 2016

SciFi: Space, Mystics and Magick

Though science fiction, fantasy and horror are often lumped together, they are three very distinct genre. Science fiction deals with speculative fiction based on science, be it the science of the present, future, or an alternate world. Fantasy deals with non-scientific realms based on folklore, myth and magick. Horror involves both criminal acts and the work of monsters. While the premises behind some characters may seem occult, Horror’s essential nature is to entertain via the terrible and ghastly.

We expect the mystical in fantasy. Wizards, sorcerers, and magickal entities are part and parcel of the genre. Books like The Hobbit, the Lord of the Rings, the Conan series by Robert E Howard and Three Hearts and Three Lions by Poul Anderson typify the fantasy genre. In the aforementioned examples, the protagonists encounter strange mythic beasts and magick-wielding adversaries.

Fantasy was separate from science fiction for one simple reason: plausible deniability. Many felt that science and spirit were separate matters. For many sci-fi buffs, things had to have a scientific explanation, even if it were based on fictional science or things not yet developed.  A science fiction writer who incorporated any mystical or magickal elements had to tread lightly. It was too easy to slip past the thin line of plausible deniability.

The original Star Trek series had a few episodes that touched mystical subjects. For example, one involved a “Roman planet” and worshipers of the Sun / Son. Another had the crew encounter the Greek God Apollo. Even then, there was an attempt at a scientific explanation. More often than not, those that dealt with unusual phenomena found a rational explanation for it. Apparently, in the Star Trek universe, telepathy and empaths were within the realm of science, but sorcery was not.

The Star Wars franchise introduced its own mystic element known as The Force. According to its lore, the Force was a power that could be used for good and evil. Certain knightly mystics known as Jedi and Sith learned to use the Force. These characters were like the Japanese Yamabushi warrior monks. Unlike the Yamabushi (lit. “mountain warriors”), the knights could use the Force to influence others and move objects. For instance, near the first movie’s end, the hero drops into a Zen-like state to let the Force guide him to launch his missile accurately.

What is this Force? It is like bits of the Astral, Ki / Chi, Prana,  Megin / Magna / Macht, Wyrd and synchronicity all rolled into one. Of course, the power is fictional and any connection to actual mystical or occult phenomena is tenuous at best.

Star Trek Deep-Space Nine had its own mystical aspect involving the Bajorans and their religious connection to the Prophets, which were actually “wormhole aliens.” On the bad side were something like demons, one of which was called Kosst Amojan. Prophets and the demons could possess people. Of all the Star Trek series, this one was most connected to a mystical and religious trend.
Farscape. and the other Star Trek franchises had their own occasional contacts with mystical events and beings. Farscape’s search for the wormhole itself was bizarre and at times esoteric. The character Q on Star Trek’s The Next Generation and Farscape’s Zahn and Stark each had mystical attributes.

Too much of the mystical in a science fiction story can dislodge fans who insists on science.

A peculiar thing about science fiction is that many aliens are similar to the appearance and mannerism of mythic beings. Star Trek’s Klingons are like orcs or hostile imps. The Vulcans and Romulans have a similarity to the old Norse light and dark elves, respectively. The Scarrans of Farscape are a hominid dragon species. Scorpius is a wraith or ghoul. Star Trek’s Jawas are like dwarves who work with metal things. The Wookie could be Bigfoot or a wood troll.
Several members of the crews of various science fiction series correlate with mythic roles. One finds the Jupiterian leader, Mars warrior, Venus love interest, and so on. We find a similar thread in Captains Kirk, Picard and Archer, John Crichton, Adama and Han Solo. Scotty, Worff and Ka Dargo share more than a volatile temperament. Many a successful ensemble follows older patterns of storytelling.

Darth Vader is a mirror image of the heroic Captains and Commanders mentioned earlier. He is the same type but works for the opposition.

So why have we not seen these patterns before? We have! Prior to the rise of science fiction on television and movies, the Western genre was the popular milieu for storytelling. Instead of the crew of a star ship, the ensemble members were the townsfolk of Gunsmoke, the family of Bonanza and the various characters of Maverick. You may have noticed that Lorne Greene played a similar type character both as Ben Cartwright, family patriarch of Bonanza, and Adama, commander of a battle-star ship. It is all part of telling a good story

Science Fiction is the mythology of the present and future. In view of Dr. Carl Jung’s work on archetypes, it should be no surprise when an old magickal myth re-emerges in a modern scientific context.

Personally, I find that many attempts to include the mystical with science fiction fall short. Brief encounters such as those in the original series of Star Trek are fine, so long as they remain well within the limits of plausible deniability. With my background of esoteric spirituality, I find that many writers do not have enough knowledge of the mystical to include it in science fiction and remain plausible.

Star Trek: Deep Space Nine overplayed the “wormhole aliens” and the Bajoran mysticism. The series went from science fiction to occult drama, complete with bizarre rites, demonic possession and evocation of evil spirits. That is the kind of thing you expect in a horror movie, not a science fiction series.

****
Gaming with mystical elements has been around since the 1970s. The Chainmail miniature game for Medieval Warfare added a fantasy supplement to accommodate entities from various popular books and myths. This later evolved into the pinnacle of nerdware, Dungeons and Dragons. The game blended magickal and other esoteric properties with Medieval weapons and combat techniques.  This was strictly within the fantasy genre, where science has little impact.

The Chainmail fantasy supplement included several magickal spells that could be used in miniature battles.

Science fiction is a very different genre. Mystical and magickal powers would have a much smaller place. As with nerdware like Dungeons and Dragons, it could be used in a role-playing game.  For sci-fi battle and skirmish games, the impact of magick and mystical powers would be limited. Things like the Vulcan Mind Meld and wormhole aliens would not find a place, as these are things that occur in non-combat situations. In fact, most of the mystical things added to science fiction stories tend to happen only outside of combat.

One mystical power that has combat application is the Force of Star Wars. The Force can improve a fighter’s ability to aim and to use a weapom. A person with enough Force can deflect projectiles and other weapons. An expert can use it to influence others, move objects and attack at a distance. The trick for gamer makers is balance. A character could become too powerful and offset the balance of the game. On the other hand, too little power lowers the value of such a character.

*********

I have been exploring the varieties of spirituality for decades. As was said, I’ve been “...from Alchemy to Zen and back again.”  This is not to say I am expert in the many systems that I researched. I spent more time with some than others. Several were studied and experienced in depth, others with less interest.

One thing that must be noted is that a religion may seem bizarre to outsiders, but it is perfectly normal to its adherents. Here is an example:

A fellow I knew was stationed in Thailand with the Air Force. He became romantically involved with a local woman and they decided to be married. The man was Catholic and wanted to have a Catholic wedding. He took his beloved to the nearest English-speaking Catholic church to make arrangements.

The results were not what he expected.

Behind the altar of the church was a large crucifix with a painted statue of Jesus mounted on it. There were other statues in the place, as well.  The Thai woman was mortified. She was terribly frightened by the large statue of a man being crucified with bloody wounds and thorny crown. The Buddhist woman left in terror and refused to go back.

Catholics and most folks from Western countries take a crucifix in stride. Whether Christian or not, they know the basic Jesus story and are familiar with the cross as a religious symbol. They also have seen the Catholic crucifix and know its context. People from other cultures may regard it as strange and  frightening. By the same token, Christians from the West may see Hindu and Shinto rites as weird. Even within Western culture, adherents of conventional religions may find Rosicrucian rites exotic and eerie. Those familiar with Western esotericism would see nothing unsettling about them.

Whether sci fi or not, unfamiliar religious and spiritual practices may look bizarre. Again, those involved in those beliefs consider them perfectly normal. For writers of sci-fi, it is a good distinction to understand when writing of alien rites and beliefs.

*************

Tomorrow's article will include suggested rules for adding special powers like The Force and telepathy to skirmish games.

Tuesday, January 12, 2016

Review: Hasbro’s Star Wars Command army men


 
Two things I like in a figure are historical accuracy and realism. I like good poses, good detail and good proportions. A miniature soldier is a story in itself. I like to look at a figure and see the story of the character it portrays.
 
The Star Wars Command figures, which are Star Wars army men, are some of the best figures I have seen in the science fiction genre. Good detail and animated poses make them a charm. They are true to the movie characters they portray. When you look at a Star Wars figure, you know exactly who he is and what he is doing. That is, if you know the movies. My only complaint about the figures themselves is that a few have smallish heads. That is it. The choice of poses and even the plastic colors are just right.
 
I ordered a 51-piece figure set from an Amazon vendor and two smaller sets from Hasbro Toy Shop on Ebay. Wow! Nice figures all around. Along with the various rebel and Imperial troops are characters such as Wookies and Tusken Sand people. They look good. Whether making a diorama of a Star Wars gunfight or playing a skirmish game, the Hasbro Star Wars army men are excellent.
The science fiction genre occasionally gets some really nice figures. The old Ajax figures had six poses of classic spacemen that looked good. Archer’s spacemen were nice, too. Marx produced astronauts, spacemen and aliens worth having. One of the best and most common sets in the old days was by MPC. They were Mercury-type astronauts in various poses. The original MPC figures were well-posed and sculpted. They were followed in the 1970s by the Tim Mee Galaxy Laser Team.
The Star Wars figures are fun both for fans of the movie franchise and for sci-fi skirmish gamers. For games, there are armored infantry, light troops, unarmored station personnel and some weird aliens. In fact, you could easily build a heavy infantry squad with the Stormtroopers. They have a kneeling and standing figure with a short submachine-gun sized weapon and a "sandtrooper" with what looks like a light machine gun. There is even a binoculars guy among the Stormtroopers.
 
Two things I like: good minatures and good sci-fi. I liked the first two Star Wars movies because they were entertaining. I had a problem with the third and its teddy bear Ewoks. I tried to watch the fourth on cable, but it was a kiddie movie. Good sci fi is not kiddie cutesy. Good sci fi is gritty and tough. The first two Star Wars movies had enough edge to them. Farscape and Starship Troopers did not pull their punches, either. That’s what I like.
 
The figure sets I bought were mostly characters from the first two movies. Like good sci fi, the figures were in animated poses and had the right detail and realism. These are the kind of space army men I will enjoy having. They have character.
 
I understand that Hasbro has discontinued the series, so get while the getting is good. I found a great deal at the Hasbro Toy Shop on Ebay. They have four sets total. I got good deals on Amazon, but it seems the 51 piece set is now over $20. Get `em while you can because these are nice figures and great pieces for space skirmish games.
 
************
 
If we judge by movies and TV shows, some of the worst soldiers in space are the Imperial Stormtroopers and original Star Trek’s redshirts. They are lousy shots and take a lot of casualties. Most movie bad guys are like that.
 
As an Army veteran, I would think Imperial stormtroopers and Federation of Planets redshirts would be much more formidable. They would be trained to fight and defend. They would be given intensive weapons training, especially in using personal weapons. The stormtroopers and redshirts would also be taught to disperse and use cover rather than "bunch up" in a mob. Were they handled more realistically, security forces would be crack shots who attacked and defended with skill. Amateurs would have no chance against them.
 
A squad of soldiers just out of basic training in Fort Dix circa 1972 could make short work of a platoon of Imperial Stormtroopers or Federation redshirts. Imagine a sci fi story where the enemy is formidable. Imagine he is motivated, trained and very skillful in use of weapons and tactics. He is a good shot! That would be a good story, indeed!