Showing posts with label dawn of the dead. Show all posts
Showing posts with label dawn of the dead. Show all posts

Monday, September 4, 2017

Big Bucket of Zombies!

All the Zombies you can stand!

Arriving this morning was an unexpected surprise: a Big Bucket of Zombies - 100 pieces! Inside are Zombies, scared people, headstones and Zombie Dogs cast in light and dark gray. The figures are of the caricature type, though some of the poses are gruesome. Here is a great way to build an army of Zombies to play our Zombie Supplement to OMOG Advanced.

The tube is almost two feet long!
3 Female Zombies and 2 scared people at right.

5 Zombie males, one with an axe stuck in his head

Two Zombie dogs and kneeling Zombie eating entrails
Zombie leaving grave, slithering Zombie and two tombstones

In case you have not heard, we have posted a tentative set of Rules for a Zombie game. It is a supplement to our modern skirmish game rules, OMOG Advanced. The tentative Zombie Supplement to OMOG Advanced is available at our Shambattle and OMOG Facebook group at

https://www.facebook.com/groups/shambattle/

These are a set of tenatative rules for a Zombie game supplement to OMOG Advanced (obtainable free at http://www.thortrains.net/armymen/OMOG-advanced-game-2015.pdf  and http://www.thortrains.net/downloads/OMOG-advanced-game-2015.pdf )


Saturday, September 2, 2017

Zombies!

Zombies

Movies like Night of the Living Dead and television series such as The Walking Dead revolve around re-animated corpses that attack humans en-masse. Colloquially known as Zombies after the Haitian legend, these mindless monsters meander across the landscape. Most move in packs ranging from a few individuals to hundreds. They are motivated by food. Their food is any living being they can catch.

The adventures of the humans forced to fight these ghouls are the gist of the movies and TV shows. In some of the older movies, people took shelter and fought off marauding hordes. In other series, the humans had to fend off both the Zombies and human antagonists.

Zombies do not die easily. In most Zombie tales, they have to be decapitated or take a strike or shot to the head. That makes fighting them all the more difficult. And worse, in some stories, the bite of a Zombie is contagious. Those bitten will soon become Zombies themselves.

Naturally, the folks who make Army Men added their two cents and began making sets of Zombies. I bought a couple of these sets about three years ago. Yesterday, I found another set of Zombies for sale at the Freehold Dollar Tree store.
45mm Defenders

The first set of Zombies had a bag of figures about 45mm tall. There were two sides: blue colored human defenders and lime green Zombies. These figures had the most realistic proportions.
45mm Zombies

This next set by Imperial had 90 figures around the 54mm size. There were 45 Zombies in six poses and 45 “Zombie Responders” in blue. The Responders were Chinese copies of the Timmee M16 / Vietnam GIs in twelve poses. The Zombies were more caricature the realistic. The figures came in a clear plastic can.
54mm Zombies and Responders



The last set were bags if 14 figures each: two headstones, two Zombie dogs and ten Zombies. These were also caricature types. They were molded in stiff grey plastic.


Dollar Tree Zombies

In Night of the Living Dead, the Zombies were a spontaneous phenomenon that was getting under control the next day.

In The Walking Dead, the Zombie disease has decimated the population, leaving a world that is part post-apocalyptic and part dystopian. The Zombies are out of control and society has broken down into roving bands of people and various settlements made of armed survivors. There is as much or more conflict between groups of living humans as there are confrontations with the Zombies.

Scenarios for possible games using Zombies might be a battle between two of these dystopian groups amid roving bands of Zombies. Another could be a n attempt to rescue people trapped by zombies amid a land plagued by meandering Zombies. Then there is a game where each tem tries to make it to the other side of the board with as few casualties as possible, fending off Zombies along the way.

I am working on a Zombie scenario game for OMOG.