Showing posts with label genre. Show all posts
Showing posts with label genre. Show all posts

Tuesday, October 31, 2017

Review: Toys R Us “True Heroes” Mythical Warriors


A can of weird!

I have been trying to develop sets of Sword & Sorcery and Fantasy Rules for OMOK and Shambattle. These genre have been supported mainly by metal figure makers. I wanted to find an affordable alternative.

Audrey and I were in Toys R Us to pick up some toys for another occasion. I decided to see if they had any Army Men type figures. Though the Medieval and Modern troops were figures I had sen elsewhere, the Mythical Heroes and Pirates sets were intriguing. Not bad at $9.99 a can. I surmised that these might provide affordable figures.

The Mythical Heroes set comes with a stone bridge, stone dais, pillars, fake rocks, 2 sandbag bunkers, 10 little candles and a red dragon. There are also 42 figures.

The accessories have a sort of medieval feel to them and would work with figures from 28mm to 54mm size. The figures themselves run from around 48 to 54mm in size, 50mm being average. I would guess the inspiration was a mix of Conan the Barbarian and Lord of the Rings. There were seven poses: a Conan / Schwarzenegger type swordsman, two sorceresses, woman with two swords, Orque / Goblin with axe, an Archer and what might be a Dwarf. He looked like the Dwarf in Lord of the Rings, but has a Thor-type hammer. I think the figures are put in randomly, as there was no consistency in their numbers.

Detail and animation of the figures was pretty good. I am sure that an average painter could get great results with these figures.
Sorceress and Female Sword Fighter

At the price, a person could build up a couple of armies large enough for Shambattle for a lot less than he would spend on metal castings. The real shortcoming of the set is the number of poses. Those with a talent for converting  figures might be able to extend that count. The other problem is that all of the figures are cast in the same color. They would have to be painted to indicate two different armies.
Archer and Sorceress

Figures could also be used as is or converted as larger characters for 25mm and 28mm Fantasy gaming. The Goblin / Orque and Dwarf would be easy to convert into Ogres and Trolls. Here is an easy and cheap way to expand the big monster contingent of your fantasy forces.
Thor-Hammer Wielder and Conan-type Swordsman

A nice set for the money! The True Heroes Mythical Heroes set is an affordable Fantasy / Sword & Sorcery resource.
Goblin / Orque and Plinth / Headstone


What came in the set:

Bridge

Dais

2 pillars

5 rocks

1 plinth

2 bunkers

1 dragon

10 Candles


42 Figures:

6 Thor types

6 standing sorceresses

4 sorceresses waving wand

5 swordswomen

7 archers

3 Conan type swordsmen

11 orques / goblins / Pennsylvanians


You can get a free copy of our skirmish game, OMOK, and other games on this page - just scroll down: http://www.thortrains.net/milihistriot/downloads.html

Friday, January 1, 2016

Science Fiction: Subterranean Warfare

Currently, there are people who have some expertise in rescuing trapped miners. What of people whose specialty is subterranean warfare? We see an inking of it in Starship Troopers, where the Bug "Brains" had to be hunted underground. The other bugs were ferocious defenders. A computer game from the 1990s called "Descent" involved a special vehicle to go underground and clear hostile elements from a mining complex. Space- Above and Beyond had an episode that was based on combat in a subterranean Chig or AI complex. Vietnam had its "tunnel rats" who went in to Vietcong tunnels to flush them out. Siege Warfare often devolved into a game of mine sand countermines. culminating in underground tunneling in World War I. Considering the likelihood of combat in mines or against a subterranean-dwelling species, it stands to reason that future space armies might have special troops for the purpose.

I would imagine such troops would have advanced version of things like seismographs and ground penetrating radar. They would also need sophisticated equipment to detect gasses and places where air is too thin or humidity is to thick to breathe. Such conditions exist in Earthly cave systems. One cave with deadly heat and humidity had giant quartz crystals. Explorers must bring air and wear special suits to enter. Certainly, we may find cavern-dwelling aliens who thrive in that kind of environment. Indeed, some may thrive in any one or more underground environments that would kill a human. These same aliens may very well have a bad reaction to our air. I am reminded of the volcanic tubes in the Western Pacific that spout toxic fumes and great heat. Various crustaceans and other sea life have adapted to breathing it and thrive in that environment. Take then away from it and place them in normal seawater and they die and crumble rapidly. Certainly, there may be alien species living underground who evolved in a toxic (to us) environment or adapted to it. Going into their realm would be like entering the chemical warfare battlefield.

Other aliens may have taken to the underground to avoid harmful radiation or toxins on the surface. A cosmic accident, extreme series of solar flares or other misadventure might be the cause of their planet’s surface turning inhospitable. There was a very hokey movie titled "The Mole Men" that had a surviving Sumerian people who had adapted to living deep underground. The original Superman series had its own mole men in one episode. Horror movies dealt with things like CHUD (Cannibalistic Humanoid Underground Dweller) that were humans who had devolved underground. There are also urban legends of bums living in abandoned sewers and forgotten subways tunnels who devolved into something creepy. Imagine a civilization where part of the populace was forced to take refuge underground to escape persecution or as a result of losing a war. There may very well be a war between underground and surface societies.

What with archetypes and mythology, the underworld has always figured in the science fiction, horror and fantasy genres. The popular Dungeons and Dragons nerdware originally based itself on a subterranean adventure. Now there are millions of nerds playing it. Movies have dealt with underground themes, from radioactively-altered giant ants in "Them" to the Martians concealed in their underground lair in the 1953 movies "Invaders from Mars". There is a primal aspect to the subterranean monster genre. We shall leave further discourse on that to adherents of Dr. Jung’s work on archetypes.

We may find anything from hostile aliens, giant monsters or worse on our journey to other worlds. It stands to reason that special units may be needed to handle them. I wonder if they will be an elite force of individuals with a penchant for spelunking. On the other hand, underground combat duty might be a place for commanders to send their misfits and troublemakers. An unofficial punishment duty and convenient place for commanders to dump undesirables is as old as armies themselves. The U.S. Air Force used to send troublemakers to a stint at Thule, Greenland. Maybe a subterranean unit will be composed of a handful of elite specialists and a rank-and-file of the dregs of the army. Then again, it may be an all-elite unit or a group of misfits with few qualifications and little additional training.

No doubt some specialized heavy equipment, weapons and vehicles will be in order. I think of the long line of vehicles railroads use to replace ties and fix roadbed. Imagine a similar device to place roof supports in caves so as to prevent collapse. There would likely be various troops carriers, drills, robots and drones for underground warfare. Some would be altered mining equipment of its time and some may be entirely original. I see crawling, slithering, rolling and small flying drones and robots playing a large role. As the rules of warfare may not apply to alien combat, I would imagine scientists would develop heavier-than-atmosphere gases to use against underground dwellers. We can be certain that despite technological advances, gas warfare will be as messy at it was in the trenches of World War I.

There may even be weapons to cause vibrations, like localized earthquakes, to collapse tunnels and caves at a safe distance from the operators.

One thing is certain: the Bugs of Starship Troopers are not the last work in sci-fi underground warfare. There will be more to come so long as popular fiction feeds off common archetypes.

(This is another part of the thought experiments inspired by science fiction. It is not an answer, but a starting point for further thought. Hopefully the article will inspire writers, toy soldier collectors and battle gamers who enjoy the science fiction genre.)